Talk:N7 Special Ops

Should there be an upper limit to how many members a given squad can have? -- Gnostic 19:00, June 28, 2012 (UTC)


 * Well, it's a team or squad, so no 36-member platoon size units, but I don't think we need to put any restrictions in place. If one squad has many members in its roster overtime, KIA and replaced, we can take out the members column on the table to keep everything all nifty-lookin'. Similarly, ME3's multiplayer only allows four to team up, but that doesn't always work for fanon writers. That Damn Sniper 19:12, June 28, 2012 (UTC)

Well . . . $#/%
I've been a little. . . inactive, one might say, but actually I've merely been lurking and reading. When I created this article, I had been thinking about why Alliance N7 personnel would be working with various aliens. Not that it would normally be impossible, I just wondered why there would be so many mixed-species teams. So, I imagined the "group the recruits are calling ‘N7 Special Ops" was a freelancer organization. But a while ago, Bioware's blog released this helpful little guide, which in the last paragraph explains why these teams exist. They're officially under Alliance jurisdiction, led by N7 operatives and trusted alien operatives they've allied with and trained.

I have no problem with this development, but it renders my own stuff obsolete. So I've been meaning to rewrite this, I've just never brought myself to do it. Maybe I'll save the freelancer group for another organization, but I'll redo this as a division of Alliance Special Operations. What does this mean for you with ties to the article? Nothing, really, unless your team's creation has something specifically tied in with the backstory I've created. You're just Alliance-funded and commanded. I'll get to rewriting this when I'm excited about Mass Effect again. So, when Leviathan comes out.

That Damn Sniper